Title: 'Academy' // Llandra <600> Thu Oct 12 19:31:09 2000 The candlelight flickers and shadows dance over the solemn faces in the room. A man finally breaks the silence, "Are you sure this is the right thing to do? Revealing our presence in this realm?" A woman's tired voice replies, "If education is the key to ending tyranny should we keep it to ourselves?" Another voice fills the air, "And find ourselves involved in the politics of the realm? We are here to seek knowledge, who knows what the realm's leaders might do once they find out about our existence. Look around you! How many places do you know can elves, orcs and humans mingle without being harassed?" The woman replies, "So shall we hide then, in fear? Cowering behind our books? Keeping our knowledge to ourselves, without any benefit to the realm?" Silence falls in the room again. A man's quiet voice threads its way across the room, "This discussion is unnecessary, we have voted, and it has been decided. Let us prepare ourselves for the outcome." Another man nods slowly, "Very well then..." The speaker rises from the table and motions for his companions to do the same. "...let us open our gates."
Title: 'New Mage spell' // Oakram <500> Sun Jun 4 11:47:46 2000 A new spell is now available to Mages. This spell causes the target to become terrified of the caster. Be careful, some specially trained guards will not run away. Please report any problems to me by mudmail or by posting on the bugs board. Enjoy, Oakram
Title: 'Puffy' // Argeld <600> Sun May 7 05:12:38 2000 In an effort to boost flagging sales in the face of renewed competition from Kzoaki and the orcs of Drakhiya, Puffy, the Neville Tobacconist, has revamped his business. Now those of you who feel bad about giving business to orcs or smelly Scythers have an alternative!
Title: 'The pocket worms - a change' // Adinos <999> Thu Apr 13 13:47:28 2000 The pocket worms Maigyn sells have now been improved. When the worms catch a rogue, the victim automatically glances back and catches the attempt. This means that being bitten by a worm can now result in the rogue being bountied, so if you are harassed by rogues, just get a worm to guard your pockets. --------- A note at the bottom says: The Ancient Anguish Tourism Council wishes to remind everyone that there are no rogues here - it is just a rumour.
Title: 'Oblivos' // Idul <600> Sat Apr 8 07:04:11 2000 Friends of friends have told me of a wonderful place for a romantic dinner. It seems that if you follow the north bank of the Lullingstone downstream toward the estuary, you can now climb a hill to meet Maryjo and visit her establishment - Oblivos. For a fixed price, you and your guests may, at the right time of day, enjoy the culinary and oenological delights of this unique facility - or just sit, chat, and enjoy the view. I hope you take as much pleasure in it as I have had in watching it grow. Oh, and please remember all the people who helped transform it from a nice spot for a picnic into the slightly classier establishment it seems to have become. Idul P.S. It seems permissible for wizards to dine - during working hours.
Title: 'Council Herald' // Dubanka <500> Mon Mar 20 19:48:32 2000 King Drin Trueheart glared down at his advisor sharply. "They want what?" he demanded. "We-well your majesty," the advisor stammered, "The people demanded a popularly elected council, but it seems that not enough citizens are voting." King Drin pondered the situation "I see," he replied. "Very well, then. Have the Town Council prepare the necessary information and my court herald will spread the word." The herald paled considerably. "But, your majesty!" the Herald cried miserably. "But what?" the king challenged. The herald sighed. "Yes, your majesty, right away."
Title: 'Lorius, the guide' // Adinos <999> Mon Jan 31 23:23:00 2000 One of the greatest explorers of the world has now retired and settled down here in Tantallon, spending his time trying to guide lost newbies home. If you tell him that you are lost, he will do his best to help you - well, unless he feels you are experienced enough to find your way around on your own. And yes, if you ask him for directions to the crossroads or to your guild, he may also be able to help.
Title: 'Ishtaq, the travelling juggler' // Llandra <500> Mon Oct 11 04:22:00 1999 I met a pretty skillful juggler wandering around recently. He keeps talking and mumbling about needing some stuff. But he refuses to let me help him... strange. Llandra
Title: 'New Game!' // Rhaven <500> Thu Oct 7 15:04:51 1999 Hey there! With the rise in popularity of the Golden Ducat with the people of Tantallon, I am happy to announce that I have added additional seating in the cellar! Some of you will also be happy to discover I have also set up one of my favorite games down there! So stop by with your friends and have a few beers! -Drudge
Title: 'New Shop' // Tueblo <500> Thu Sep 23 02:50:50 1999 Dargan, the barber has opened up a shop in the dwarven village of Thranarack.
Title: 'The Geographic Society of Oerthe' // Dawg <900> Tue Aug 31 14:02:15 1999 The Geographic Society of Oerthe, an organization dedicated to furthering exploration of the world's uncharted vastness, is now recruiting new members. If you are an intrepid adventurer interested in exploring distant lands and claiming them for your guild, please inquire with Dion in the Lodge of the Geographic Society in Hobbitat.
Title: 'Find the flag!' // Adinos <600> Sun Aug 8 12:32:03 1999 Maigyn now sells an autoloading "gaming slate", which allows you to play a game with others. If you like the challenge of tracking things down, without the risks associated with bounty hunting, this may be something for you.
Title: 'Further crackdowns' // Adinos <600> Sun Aug 8 02:17:45 1999 The Ancient Anguish Tourism Council (with the assistance of leading mages) has taken additional measures to protect law-abiding citizens from the criminal elements of society. Maigyn now sells an enhanched worm, which can protect against pickpocketing attempts. It does not provide complete protection, though. Also, the Alarm spell may now detect those that hide in the shadows and sneak around.
Title: 'AA Tourism Council cracks down!' // Dawg <900> Fri Jul 9 05:42:49 1999 Due to reports of criminal activity in the local area, the Ancient Anguish Tourism Council recommends that you keep a close 'watch' on suspicious characters loitering around you with possible ill-intent. Doing so may help protect you and your goods from theft. The Tourism Council is looking into additional measures to protect our newest and least experienced visitors, who tend to be targets of the criminal element, as well, to protect our valuable tourist trade. The enchanting Maigyn, proprietress of Tantallon's own magic shop, is also now offering a new 'silver amulet', ensorceled to assist in protecting its wearer from hidden lurkers and pickpockets. Church leaders are also leading special prayer vigils, to grant their parishioners 'truesight' and thus to protect them from any stealthy would-be thieves. Rest assured that the Ancient Anguish Tourism Council is doing all it can to protect you and all other visitors to our fair land from undesirable elements. Dawg
Title: 're:Braiding' // Katarina <600> Sun May 16 21:10:20 1999 I apologise for the delay in getting this in the game. However I would like to thank Dawg for his patience and help in allowing me to add this to his ranger code. I hope that you like the new braiding ability. help braid help gut help consider have been added and updated to reflect the new braiding stuff Kat
Title: 'Marika, the wandering fletcher' // Zan <500> Tue May 11 23:10:26 1999 While visiting Arcadia picking up a few supplies from the brewmaster, I overheard a conversation about a young lady who is from Arcadia that now makes a living as a fletcher. From what I could tell, she prefers the cooler weather of the north, but she does stop off quite regularly in some of the major towns to sell her wares.
Title: 'Something New' // Puck <500> Mon May 10 16:26:21 1999 Adventurers! The other day, while wandering through the wilderness, I bumped into an old adventuring friend. After sharing a few wineskins and some old tales, he showed me the finely crafted bow that he had recently purchased. It quite nicely made and after mentioning that I wanted to aquire one, he gave me directions to the seller. Unfortunately, perhaps I had one too many swigs from the wineskin, as I can't seem to recall exactly how to get there. I do remember it being somewhere near Duendar, however, perhaps one of these days I'll wander over there and look for it...
Title: 'A new area' // Redwolf <700> Wed May 5 21:53:43 1999 Adventurers! I was walking around the Scythe camp the other day when I accidently tripped and fell down the hole covering up the old tattoo shop... Inside was this huge, scruffy lookin' orc, covered in tattoo's and piercings. He grabbed me by the arm, forced me onto his stool, and began scarring my flesh with a hot needle! After a minute or two, when I stopped crying, he showed me what he had done... He had tattooed a picture of Boki on my arm, and it looked good! I was about to get up when he grabbed me by the head and shoved a piece of metal through my nose! When I regained conscienceness, I looked and saw I had a piercing in my nose... Not quite the look I was hoping for, but the chicks seem to dig it... I gave him a tip for his hard work and was told to 'spread the word'... There's a new tattooer in town... - Redwolf
Title: 'New rogue stuff' // Dawg <900> Tue Mar 2 15:15:43 1999 "Well, sir, me and my man were crossing Snag Creek, carrying everythin' we own, when the two orcs came out of the woods and demanded we stand and deliver. My man started heelin' and toein' it away and the orcs were goin' to kill us dead, when suddenly out of nowhere a thin little man appears. I didn't see where he came from, but he trips the first orc who falls into the creek with a splash. Then he whips a knife out of his sleeve, covered in some green gunk, and stabs the other orc, who falls down screaming! And the little man gives me a roguish grin, and then he was gone, poof, before my man even comes back to see if I weren't kilt." -eyewitness testimony of Goodwife Fowler of Neville to Constable Picckard, chief investigator
Title: 'Escrow Service' // Bytre <999> Sun Feb 21 05:01:52 1999 Word has reached King Drin of the danger of buying or selling equipment from other people outside of the auction system. Seems that many people have been ripped off by a seller who takes the money and does not hand over the merchandise, or a buyer who gets the item but does not pay for it. After consultation with his ministers, Drin decided to sponsor an escrow service so that his subjects can transact business with each other safely and prevent corruption from damaging commerce in the realm. Visit the escrow service in the village of Nepeth when you wish to buy or sell equipment belonging to another player. King Drin does not want to hear his subjects complain about being ripped off by one another any more, and will turn a deaf ear to those who did not use the service.
Title: 'The Wayfarer's Rest' // Dawg <900> Thu Feb 11 17:33:16 1999 A new roadside inn, the Wayfarer's Rest, has opened up just south of the Shantih river, to serve the needs of travellers and hunters in the far south.
Title: 'New Arches: Buxley and Malire' // Dawg <900> Thu Feb 11 17:32:29 1999 This is a little behind the latest news, but for the sake of posterity -- Buxley has been appointed Arch of Map and World. Malire has been appointed Arch of Law. They are both dedicated, intelligent, hard-working wizards well deserving of a position on the administration of the mud. Congratulations to them both! Dawg Senator
Title: 'Board Searching Update' // Piper <900> Mon Jan 11 05:46:53 1999 Over the time that the board archives have been searchable via the web site, one of the most requested features has been to allow one to select a range of dates to search in. Thanks to Blackvelvet, this is now possible. She spent much of the month of December working to figure out how to get the software to let us do this. You can see the newly updated board search system at www.anguish.org/aasearch.html. Many thanks to Blackvelvet for the work she did. Piper
Title: 'Lost and Found Office' // Buxley <700> Fri Jan 1 03:30:24 1999 The Ancient Anguish Tourism Council, in an attempt to clear out their excess inventory of lost signature books, missing fancy medallions, misplaced wedding rings, and mysteriously-absent black scrolls (among other things), has opened a Lost and Found office in the basement of the Tantallon Town Hall. Should you ever log in and discover that one of your auto-loading items has disappeared just talk to Dhonna, the cheerful and efficient clerk of the Lost and Found and she'll be happy to help you. Buxley
Title: 'The Kequa People' // Zan <21> Mon Nov 30 19:23:46 1998 Gaius has written a new best seller and donated it to the Tantallon Library detailing the life and times of Zhou the weapons trainer and his people. You can now find out just what the heck a Kequa is, where they come from, their lifestyles, etc. So go see the mon...err, librarian and ask hi..her...it for your copy today.
Title: 'Elinom' // Bytre <999> Sat Sep 26 10:01:59 1998 I bring a message from Elinom, and old grumpy dwarf who holds a grudge against some of the humanoids who slew his family. Visit him near the ranger camp, and see if you can make a buck or two.
Title: 'Congratulations Jerusulum!' // Aisha <900> Fri Sep 25 21:26:55 1998 The Senate of Ancient Anguish has decided to create a new administrative position: Arch of Education. For those of you who don't know of Education, it is the department for overseeing apprentice wizards, helping them learn to code, and assisting them in adjusting to the joys and demands of immortality on Ancient Anguish. I am pleased to announce that the Senate has appointed Jerusulum as the new arch. Jerusulum is an enthusiastic, hard-working wizard who has already accomplished much during her wizardhood. You can all expect great things of her in the time to come. Jerusulum will be taking over the responsibilities for Education, under her new title, that I used to fulfill. As long as I am turning over all the fun of this job, I have decided to resign my post as a Senator as well. With a full time job and a family, I suddenly find myself with the real life I lost back in 1992. I thoroughly enjoyed the time I have spent here (the significant amount of time I spent here), and I truly hope that each of you finds as much satisfaction in your time on AA, as I have found in mine. Aisha End of note number 12. Title: 'Arch' // Jerusulum <999> Fri Sep 25 23:19:09 1998 Aisha, "I could never replace you. I can only succeed you." - Star Trek Education has evolved over the years, directed by Aisha, into one of the finest learning environments I have ever encountered. My humblest thanks go to Aisha and the rest of the Senate for voting me Education Arch. As I move into my new position, I hope to continue to keep Education in the high standards set by Aisha and the other staff members. Jerusulum, Arch of Education End of note number 13.
Title: 'Law FAQ' // Dawg <900> Tue Sep 22 15:27:47 1998 I have added a Law Frequently Asked Questions list, which can be gotten by using 'help lawfaq'. I got this information with the help of four different Law wizards who volunteered answers to the questions posed there; what ended up in the FAQ should be the consensus opinion of the members of the Law Committee. Some questions raised some differences of opinion on what the correct response should be. I want to emphasize that the members of Law are not to blame for these occasional differences; Law is a difficult job requiring the application of rather generally worded rules to a multitude of special cases, and as such requires frequent, tough judgment calls. Sometimes different people might make different calls on a similar situation, due to it falling into something of a grey area. In these cases it is really the rules as set forth which need to be fixed, in order to explicitly cover common situations. While it isn't possible to make the rules cover every single conceivable case, I do think that there are some relatively common instances that Law is running into cover every single conceivable case, I do think that there are some relatively common instances that Law is running into on a frequent basis that the rules could be extended to cover in more detail. I am currently trying to bring some Senate discussion to bear on a couple of the grey issues in an effort to hash out some better rules in these areas. On the great majority of issues, however, there was considerable agreement among the Law wizards on how to handle each situation, a sort of "wisdom" which has gradually accumulated after handling many law cases. It is my hope that the law FAQ will help spread this knowledge, and give clearer direction to both players and Law wizards on what exactly the rules are. Dawg Senator 22 Sep 1998
********Title: 'Labeling things' // Kosh <600> Fri Oct 30 20:37:19 1998 You can now label various items that you make, indicating that they were made by you. You can attach a short message or just use the clever default one if you choose. Those of you logged in when the change was made may have to go ld to get a new, improved scout knife. Thanks should go to Tandara for her tireless pursuit of this addition. kosh
********Title: 'Wineskins' // Kosh <600> Tue Sep 8 04:12:18 1998 All the time that the old scout spends in the pub, doing his so-called "research" has finally paid off! The old scout has finally discovered the secret to wineskin making and furiously updating your scout knives with this amazing trade secret! Home made wineskins may not last as long as the store bought ones, but the old scout promises to continue his "research" at the pub until he gets it right! kosh
From the rogue's board..
Title: 'alert changes' // Piper <900> Mon Nov 2 03:07:35 1998 As some of you know by now, the bonuses you get from alert combat have been adjusted some. Some of you will note an increase in parrying ability, and everyone should also get a riposte ability bonus now. Piper
Title: 'Dalair Weapon Shop' // Fiend <21> Wed Sep 9 11:51:17 1998 Me speak to Dalair Chamber of Commerce the other day, and they tell me that Weapon shop has just expanded its inventory. Fiend
Title: 'Body shop and handedness' // Arpeggio <999> Fri Sep 4 01:05:26 1998 The body shop can now change your handedness. Note that you can only change once, so you can never change back. Thanks to Percy for the code for this change. (Thanks to Elfling and Paldin for the Defense code mentioned in the previous note, too.)
Title: 'Defense' // Arpeggio <999> Thu Sep 3 23:20:59 1998 Hmm, how to announce this in a nice in-theme way... Everyone has been made a lot more perceptive, so you'll notice some new detailed messages during combat, when defending against attacks. There have also been some small tweaks to the basic materials of your clothes and armour, so the amount of injury you receive from attacks may be slightly more or less than it was before.
Title: 'New shipment of torches' // Elfling <21> Tue Sep 1 18:22:31 1998 Whilst I was having a beer with Decker in the Golden Ducat, he mentioned that he recently received a large shipment of superiorly crafted torches. He slurred something about the superiority of this new torch over the old ones before passing out. A wise adventurer might want to research Decker's claims, because if true, it could lend you a useful edge in your wanderings.
********Title: 'Fishy' // Ronin <21> Mon Aug 11 09:17:40 1997 My good friend Dermott has requested my help in finding a good spot for advertising his business to everyone. So here goes: --------- Dermott the Fishmonger --------- Is your family starving? Are you poor? Do you need food? Do you need to make money? Dermott can help you with all of the above. Just go talk to him where he usually stands, in the Tantallon harbour. -------------------------------------------- Ronin.
********Title: 'map' // Shandor <21> Sat May 10 06:50:35 1997 The maps hanza sells have been modified! They now show the center of the map so you can easiely find where you. This should make them much easier to use. And remeber, if you have an ANSI terminal you can view the map in full colour with the command ansi on.
********Title: 'Webster 2.0' // Florin <24> Wed Apr 9 17:09:02 1997 I'm pleased to announce the availability of the new Ancient Anguish dictionary clerk: Webster 2.0! Curious about the exact meaning, pronunciation, or origin of a certain word? Unsure about spelling? Webster can help out. Just 'tell webster' and he'll do his best to find information about it. This new clerk knows many, many more word meanings than the previous version. He also has a basic encyclopedia function, offering info on famous persons and geographical names. I extend my thanks to Merriam-Webster Incorporated, which has compiled the word database and kindly allows us to offer this service to our players. A handy WWW-based interface to this same database can be found on their website at http://www.m-w.com. Florin
********Title: 'Pubs Open New Chess Rooms' // Elrond <22> Thu Jan 16 05:49:32 1997 I am posting this note here on behalf of the AA Guild of Pub and Drinking Establishments. _________________________________________________________________________ ANNOUNCEMENT ^^^^^^^^^^^^ On an experimental basis, starting today, Tuulneas 16, 526, the Golden Ducat pub in Tantallon and the Ancient Bliss Inn in Nepeth will open new rooms off of their common rooms. These rooms will contain chess boards and provide comfortable settings in which to enjoy a leisurely game of chess. It is hoped that the chess boards will bring more customers to the inns and thereby increase the pubs' revenues. If the chess boards prove to be successful, you can expect more pubs to open similar rooms in the near future. It is hoped that you will use and enjoy these additions to your favourite pubs. - The AA Guild of Pub and Drinking Establishments _________________________________________________________________________ As their announcement mentions, this is still in somewhat of a test phase. If you find any bugs with the boards or the rooms, please mail me, Elrond. If you have any suggestions, praise, etc. please mail me or use the 'praise' and 'idea' commands. Please, though, if you decide to play ... wear a cond ... er, read the help files. I'm not going to answer questions contained in the help files, and I want to stress that I will take away chess priviledges from those who abuse the system (Yes, I do mention some ways to abuse the chess system in the help files). ** At first only the Tantallon board will be open. Nepeth should open very soon. Ok - make sure you have fun! - Elrond
********Title: 'Webster (online dictionary)' // Florin <24> Sat Aug 17 23:07:31 1996 AA now has an online dictionary. Use 'tell webster' and after a short time it should give you a meaning. It'll also offer suggestions on proper spelling if you didn't spell it quite right but were close enough. 'help webster' has a little more info.
********Title: 'Party People have more Fun!' // Bytre <30> Fri Aug 9 02:57:11 1996 Brave Adventurers! Those who are wise know that adventuring in a party with other brave souls can be an excellent way to explore the mud. Everyone knows about the value of safety in numbers, but you can also best your foes more quickly in a party Let individual members of your party combine their particular class strengths to advance everyone! But what if you don't know many people on Ancient Anguish, and don't have anyone to party with? Thanks to Pantheon, you can now head upstairs and add your name to a roster of people who like to adventure in parties, and look up others who are also looking for some adventuring companionship.
********Title: 'New business in town.' // Timber <23> Sun Dec 17 00:53:32 1995 A new business has opened in town above the Commodities Exchange. Visit it when you have the chance and find out what it is about. -Timber, of the Wolves ********Title: 'Re: help business' // Timber <23> Sun Dec 17 14:39:20 1995 I had thought the help was sufficient, but here it is in a nutshell. It's an anachronistic stock market. People buy some shares, and during the course of the day, the price will change (or even remain the same). Prices change roughly once per game day. Then later you can sell if you wanted for a profit or loss, or stay in the game. It's just meant for people who wants some variety from the plain old bank, or want to just gamble a bit with their gold. -Timber, of the Wolves ********Title: 'Note on the trade office.' // Timber <23> Sun Dec 24 17:33:14 1995 I thank everyone who has used the trade office up from the CX. Even after 4 months of testing, one or two minor problems might still pop up, so use the bug report command or mail me. I've already read some of the problems people have encountered so I'll address it briefly. The command to buy information on routes is 'buy info on' which you'd get prompted for if you use the 'buy' command without anything following. You can't steal in the offices while you can in the CX. Um, I guess the Moz brothers just have better eyesight and will always catch you. Sometimes it records values wrong. Very infrequently from what I've seen. The code looks fine, and I have a hard time reproducing the problem from what I've seen. I know for sure that sometimes the average value calculations are recorded wrong, but haven't been able to reproduce it. If you note it happening please mail me with the order of your transactions so I might be able to reproduce it. Thanks for bearing with these "undocumented features". Even with these, it seems to have a following. Buy low, sell high! -Timber, of the Wolves
********Title: 'Manor' // Flint <30> Mon Oct 2 21:01:04 1995 When I first made the manor, it was meant to help newbies get started on AA. The game was very different from what you see today. One thing that was not very prevalent then was healing. Nowadays, healing is very easy to come by. So, with the permission of Balance, I have dropped the maximum level oof player who can use the bed to heal. it will now only be 5th and lower.
********Title: 'Hello Fellow Seafarers' // Marcus <16> Wed Aug 16 12:11:52 1995 Hello fellow citizens. Come stop by my lovely new rental outlet and see what wonders await you on the open waters. It's just north when you reach the harbor. I hope to see you all soon. Marcus
********Title: 'Dibbs Addition' // George <22> Mon Aug 14 05:34:12 1995 Hey all, After drilling Dibbs night and day of all the demotions of Ancient Anguish, he can now recite them back to you. Just send him a tell. It's pretty self explanatory. George
********Title: 'Salty John says...' // Laperd <22> Fri Apr 28 14:46:26 1995 Well, Salty John (the local bait and tackle proprietor) says he has some new poles in his shop. I personally don't see any difference, but he promises that they are better than the old ones. I don't have time to check this out, but if some of you fishing minded folks have the time I'd like to hear your experiences with them. Laperd
********Title: 'New newspaper' // Dawg <25> Fri Mar 10 11:05:36 1995 Sick of the humano- and elfo-centric news of the annual Canticle? Try the Dalair Free Press, on sale now in Dalair (unless one of those pesky knights has killed the papergoblin again).
*******Title: 'Corpses' // Leoz <22> Wed Feb 15 23:28:24 1995 I was wandering around Ancient Anguish one day and discovered a truly wondrous thing. That being that for some strange reason, the corpses of all creatures seemed to be just as heavy as each other, independently of how much stuff was on them. Investigating a bit further i found another strange thing, namely that when i gave the corpses to other monsters, the corpses would mysteriously disappear into thin air. Now at seeing this, I wondered, and wondering, I prayed to the gods, and praying to gods, well, to cut the long story short, the corpses no longer disappear when given to monsters, and they now weigh differently depending on how much stuff is on them. Enjoy your travelings and do not die. Brother Leoz the prophet of Antana
********Title: 'Paladins' // Dawg <25> Thu Jan 26 17:00:04 1995 A great hall where paladins may train has opened on the west side of the road north of Neville. Only the virtuous need apply.
********Title: 'Thrown weapons' // Dawg <25> Mon Jan 23 09:51:36 1995 A retired weaponsmith has opened up a small shop in Dalair which now sells thrown weapons, in the scenic Red Light District.
********Title: 'Neville extension' // Dawg <25> Thu Jan 19 22:09:42 1995 Neville, the northeast village, is expanding also. A new commercial district has opened up, and there are plans for additional expansion later on. Dawg
*******Title: 'Wedding Rings' // Leoz <22> Sat Jan 14 12:55:59 1995 The wedding rings have been rewritten. Mostly the new rings are similar to the old, except for a few things: - you can get help about the commands the rings give you with 'help ring' - you have a private line to talk to your spouse - when you lose your ring, you don't have to get married again, you will just need to get a new ring and the inscription and stuff will come back. - the exchange rings process should go a lot smoother now, it is slightly different from before. There is a new command "ridea" for giving ideas for the rings. Use this to report any problems/ideas. You can also mail me with problems if any. Note: First time you log in after this note, you will still have the old rings, but if you log out and come back, they should change. ********Title: 'small addition to wedding rings' // Leoz <22> Fri Jan 20 00:26:22 1995 You can now emote on the ring line with "dear @message". I am in the process of figuring out the best way to let people know when things change. Currently, your best bet is to keep trying "help ring" regularly, seeing if anything is different, and i will post things on here until i figure out the best notification way.
*******Title: 'Main Village' // Flint <30> Mon Nov 14 20:55:03 1994 No longer will you have to refer to it as simply Main Vill. It now has a name. Welcome to the Town of Tantallon. ;) No name has been selected for the NE Village yet. Neville is about the only one that strikes me. If you have a suggestion mail me. Until then, we will always have Tantallon. ;) Flint ********Title: 'Oh yeah...' // Flint <30> Mon Nov 14 20:55:40 1994 I almost forgot...you can read the welcome sign to the village hanging over the 3 entry gates.
********Title: 'Announcement' // Timber <23> Fri Sep 9 16:07:09 1994 Greetings fellow adventurers. While partying with Rebelheart and Belirane in the Star Caverns the other day, I had to drop a firebreather to pick up some booty and a packrat (thieves that they are) grabbed it. Apparently the rat and his friends liked it so much that they hired some dwarves and with a bit of effort constructed their own pub! I was totally amazed. They're even planning to have a take out counter some day! It's a quick left after you enter the western cavern entrance. Go try it out! -Timber, of the Wolves
********Title: 'new shop' // Eliot <16> Fri Aug 19 13:00:28 1994 I was wandering around the village today, and it seems an old fisherman has opened up a tackle and bait shop next to the harbour. He seems to have a nice selection of stuff, and even some sage advice. It'd be well worth the trip down the street to check it out.
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