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A Discussion of Weapon Categories
All weapons fall into one of the following categories:
longsword, shortsword, axe, curved blade, two-handed sword,
two-handed axe, spear, knife, staff, flail, club, rapier,
polearm, exotic, markmanship, or unarmed... --AA help files
I have attempted to put existing weapons in likely categories;
please drop me a note if you find any that
are miscategorized. Significance of the various columns:
- Diff.
- Skill required as per fighter eval. (Greater difficulty == more skill required) Thanks to Sudian for working out the approximate relation between weapon difficulty and ideal weapon skill for skill improvement purposes for rapiers and curved blades; I have generalised that relation in the table at right.
- Rating
- If an old rating (pre-eval change), it shows the attack/parry rating. If a new rating, it shows the damage/parry rating. Both as per fighter eval
- STR
- Minimum strength to wield, determined by experience.
- Notes
- Various, including but not requiring: area found, description notes to distinguish from other weapons with same name, and special features.
|
Difficulty | Tag | Ideal Skill Range |
grandmother could use this | g | 0-5 |
extremely easy | ee | 0-10 |
very easy | ve | 10-17 |
easy | e | 18-23 |
some skill | s | 23-30 |
moderate skill | m | 30-35 |
difficult | d | 35-45 |
moderately difficult | md | 45-50 |
very difficult | vd | 50-65 |
extremely skilled | es | 60+ |
|
--Spindrifter da Orc-Bear