Collected UI Changes in Patch Notes
Patch 1.67
Interface Changes
- The group window and mini-group window now show the additional following states by
changing the affected player's name to an associated color. This functionality is
present in Classic, Isles, and Trials of Atlantis clients. These states will be
prioritized and displayed in the following order with the associated color in
parenthesis: linkdead (blue), dead (red), mezzed (cyan), diseased (orange), poisoned
(green), out of zone (grey), nominal (white)
- (TOA Only) We have added several new color choices to the Chat Messages and System
Messages windows. To adjust the color for specific types of chat
messages (such as 'Alliance Chat' or 'Broadcast') right click on any of the chat tabs.
To adjust the colors for system messages (such as 'Loot Dropped'), right click on the
system message window itself.
- (TOA Only) When adjusting the alpha settings for XML-enabled windows (such as the chat
and summary windows), you can now adjust the text and background alpha values
independantly. Alpha settings are changed as they have always been, by right clicking on
the windows.
TOA UI Mod Changes
This patch contains several updates to the TOA Configurable User Interface system. Some
custom skins may not work, or may need minor adjustment to work with the new changes. As
we update the system, we will provide detailed notes in these patch notes containing
what has been changed.
Anytime you experience any problems with a custom skin, you should switch back to one of
the pre-built skins using the Options Menu at the Character Select screen.
- The following styles have been changed in styles.xml. If you have copied this file
into your custom folder, you will either need to recopy it after patching or copy the
appropriate control templates to your custom styles.xml:
ButtonTemplate: combo_label
MenuTemplate: generic_menu
ComboBoxTemplate: generic_combobox
- The Help Window, Emblem Picker, Spells window, and ingame Options Menus have all been
converted to XML. The new XML files are:
help_window.xml
emblem_picker.xml
stats_spells_window.xml
options_window.xml
- The new LFG windows use the following new XML files:
stats_group_window.xml
lfg_window.xml
group_results_window.xml
- Fixed a crash that UI Modders were encountering when removing health bars from some
windows.
- The group_level adapters will now clear to zero when not being used.
- The following option has been added to label and scalar label definitions:
TextCentered - the text for the label will be centered inside it's width
- The following option has been added to scalar label definitions:
DontDrawWhenZero - the scalar label will not draw when the bound adapter has a value of
zero.
- Custom windows now remember their position, alpha, and font alpha settings.
- Custom window support has been added. Window templates for custom windows are required
to have Name fields set to "customX_window" where X is 0 through 9. No entries have been
added to uimain.xml for custom windows. Modders will need to add Include directives in
their custom files. (TOA Only)
- The following events have been added allowing modders to toggle windows on and off:
ToggleStatsSkills
ToggleStatsInventory
ToggleStatsAttributes
ToggleStatsGroup
ToggleStatsSpells
ToggleStatsStyles
ToggleStatsIndex (minimizes the stats window)
ToggleMiniGroup
ToggleConcentration
ToggleJournal
ToggleOptions
ToggleMiniPet
ToggleGroupPicker
ToggleHelp
ToggleMiniFriends
TogglePerformanceMeter
ToggleCompassWindow
ToggleCommandWindow
ToggleClock
ToggleMasterLevel
ToggleCustom0
ToggleCustom1
ToggleCustom2
ToggleCustom3
ToggleCustom4
ToggleCustom5
ToggleCustom6
ToggleCustom7
ToggleCustom8
ToggleCustom9
Patch 1.68
TOA User Interface Changes
- The combat styles window, the Spec/Ability window, and the Bank/House Vault window
have now been converted to XML.
- The compass can once again be set to fully transparent (0 alpha).
TOA User Interface Modding Support
- Custom windows now remember if they are showing or not between zoning.
- The compass window and performance meter windows no longer need to be open for the
adapter values to be updated.
- The 'DontDrawWhenZero' flag has been added for VerticalStatusBarDefs
- Ten more custom windows have been added, named custom10_window through
custom19_window.
- A scalar adapter for combat mode has been added, called "combat_mode".
- New XML Files - stats_spec_abil_window.xml, stats_combat_window.xml, vault_window.xml,
vault_chooser.xml
- Modified XML Files - master_level_window.xml
- As with all updates to our UI modding system, this could cause problems with some
custom skins. Any time you experience a user interface problem using a custom UI, please
switch back to a prebuilt skin before treating it as a bug.
- We have added a new adapter, "game_time" to use as the current ingame time.
Patch 1.69
TOA User Interface Changes
- The group and minigroup windows will now display
endurance for each group member.
- The Vault has been changed to optionally have a "Page
Mode" where you can view only items on a certain page, for those
players who like to organize their personal and house vaults by
pages.
- (ToA Only) A new group buffs window has been added to let you see
all of your groupmates' buffs. The new window can be opened with the
button on your large group status window.
TOA User Interface Modding Support
- New Events: QuiverDump
- New Events: ToggleQuiver
- Status icons no longer draw when the bound adapter's value is less than 0.
- Mini group invisible buttons no longer require Control IDs.
- Added new adapters for group endurance: "ground_endurance0" to "group_endurance8"
- New XML Window: Group Buffs (group_buffs.xml)
- New Event: ToggleGroupBuffs
- Adapters for all group buff icons: group_0icon0 to
group_7icon29
Patch 1.70 (On Pendragon)
User Interface Changes
- The Shrouded Isles client will now use the new XML user interface
that was introduced with Trials of Atlantis.
- You may choose from the Shrouded Isles UI, Classic UI, or
Transparent UI, using the new XML interface.
- Custom skins are not allowed using the Shrouded Isles client.
- Any interface features previously marked as 'ToA Only' (such as
quiver, Master Level window, extended buffing window, etc) are now
available under the Shrouded Isles client.
- The options menu has been updated to be more user-friendly,
similar to the Trials of Atlantis options menu.
- Players using the 'New Classic' client (accounts that have only
purchased the Classic expansion, but are running with the Shrouded
Isles engine) will also now use the new XML user interface.
User Interface Modding Support